Ice - covering sections of track, they reduce traction, making it very difficult to move carefully, which can be very effective on narrow tracks.Scissors - giant scissors that are placed over a portion of track, these open and close periodically, preventing the player from progressing until they open again.Conveyor Belt - replacing normal stretches of track, these move in one direction, forcing the player to tilt the maze further, rolling the marble more forcefully, which often leads it over an edge once it gets off of the belt.There are several different objects to challenge and help the player throughout the game: Before starting a level, players are able to choose from a variety of marbles to roll through the maze, each one having specific traits that advantage and disadvantage it, though only one marble is available to begin with. When the player finishes the level, if they have completed it within a required time, they will receive either a bronze, silver or gold trophy, prompting the player to not fall off too much. Unlike most common ball rolling games, the player does not have lives, however if they do fall of of the edge or get destroyed by a hazard, the clock does not reset, it just keeps going. Each level also features one green gem, placed in a difficult to reach location, often disabling the player from returning without falling off. Each and every (except one) level requires the player to collect red gems scattered around the level, usually in a linear fashion, which activate checkpoints, in some levels, then when all gems are obtained, the exit pad, however if the player does not collect all gems, but still roll over the exit pad, they will have to restart from the furthest checkpoint reached. The main game is split up into 5 main areas: Park, Candyland, Day Town, Toyland and Night Town, each area containing 10 levels, except for Night Town, which contains 5.
HAMSTER HEROES WII REVIEW MANUAL
The player achieves this not by rolling the marble itself, however, but by using the Wii Remote to tilt the maze itself, this in turn gives a much higher degree of control to the player, allowing them to roll the marble along and up walls, jumping large distances, even returning from a fall over the edge, which the game manual adds as a hint: "Don't ever give up, even when you're falling over the edge!".
Kororinpa: Marble Mania is a puzzle game which requires the player to roll a marble through a maze, collecting gems along the way, until it reaches an end point.